How to entertain a social party: a collection of tableaux, games, amusing experiments, diversions, card tricks, parlor magic, philosophical recreations, etc. .. by Unknown

How to entertain a social party: a collection of tableaux, games, amusing experiments, diversions, card tricks, parlor magic, philosophical recreations, etc. .. by Unknown

Author:Unknown
Language: eng
Format: epub, pdf
Tags: Amusements, Games
Publisher: New York, F. M. Read
Published: 1875-03-25T05:00:00+00:00


86 • HOW TO ENTERTAIN A SOCIAL PAETY.

correspondinf^ in one of its numbers with that placed by his adversary. Thus, suppose the first jDlayer to have played double-six ;

the second may play six-four; the , ^■ first then puts six-five ; the second fol^

I i ••»je »I lows it up with five-four; and the first

« «|»oe

*i'*^ « s. ^*_«>L^.f J plays the double-four—the single numbers being placed lengthwise, the doubles transversely ; and so the game proceeds, till the player who has won the pose has expended all his dominoes, his adversary having one domino left—say six-three. In this case, the first player will count nine toward the game, that being the number of points remaining in his adversary's hand. The game itself is won by the player who first scores a hundred. The dominoes are then shuflBLed again, the second player having the j)ose this time, and the game continues with a fresh deal.

Generally, however, things don't go so smoothly. After two cr three dominoes have been placed by the two players, one of them is unable to match any of those in his hand with the numbers at each end of the row on the table. In that case he passes, and his adversary^ plays instead of him, and continues to do so until the first player can again make use of one of his dominoes. If both players are compelled to pass, neither of them having a domino that will suit, they turn their hands face upward en the table, and the one who has the smallest number of points counts all his adversary's points toward bis own game. This is called the block game.

The general rule for the player who has the pose is to play out the number which occurs the most frequently in your game. For instance, if the number four occurs four times in your hand, the chances are that your adversary will have only one, or, perhaps, none at all of the same number, and he will thus be compelled to pass and you will gain a turn. It is good policy, too, to get rid of the higher numbers in your hand as soon as possible, for in case of a block, he T»'ho has the lowest number of points wins. Get rid of the doubles also; for they are the hardest to place.

It will thus be seen that the game of dominoes is one of mingled ^kill and chance. Of course, nothing can avail against a lucky hand ; but the combinations of the game are various enough to give scope for a good deal of ingenuity. Sometimes, with two players, the system of *'drawing" is resorted to ; that is to say, when one of the jjlayers cannot follow suit, he takes a domino at hazard, from the reserve : and if this will not ("o, a F-econd, and so on, till his purpose is answered. This is called th ^ drair game.



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